- What's this "Super Derpy: Muffin Attack" thing?
It's a game. Written in C using Allegro 5. Works on Windows, GNU/Linux and Mac OS X.
Become Derpy Hooves and fight with muffinzombies in order to rescue Ponyville ponies so they can defeat Discord once again!
- How much does it cost?
Nothing. Absolutely nothing. Super Derpy: Muffin Attack is free software, released under the terms of GNU General Public License, version 2 or later (you choose). But of course you can pay if you want to, for instance in muffins - Derpy will appreciate ;)
- I downloaded and extracted this game, but what next?
If you're using Windows, then double click on SuperDerpy.bat file in extracted directory.
If you're using GNU/Linux, then run SuperDerpy.sh file in extracted directory.
If you're using Mac OS X, then unfortunately you have to compile it from source. Final release will provide proper package for Mac OS X, I promise.
If you're still having trouble, contact me.
- What does "development preview" mean?
This Development Preview release is meant to show off some of the game mechanics, test engine behavior and to just show you, that such game exists. You can also call it "pre-alpha". When it comes to gameplay, graphics, animations, sounds and other things like that, everything can still change. Even more - lots of things are just placeholders at the moment, so they *will* change for sure.
Super Derpy: Muffin Attack is based on it's own engine, written from scratch for the game purposes. As everything brand new, it has to be tested.
- It's too hard/easy/boring/...!
Please remember that no single level is completed yet! At the moment you can only play the first level - Fluttershy - and it still lacks boss fight, some animations, etc. Also level difficulty is not balanced at all yet, it's quite random. But still fun!
- What are the system requirements?
I don't know. What I know for sure is that it needs GNU/Linux or Windows as operating system (Mac OS X is also supported, but you have to compile it for yourself) and OpenGL capable graphic card. Every quite decent PC should run Super Derpy without any trouble.
NOTE: There is known problem with low FPS at fullscreen with some weaker graphic cards. As a workaround to slow-motion gameplay, you can lower FPS limit by setting for instance "fps=30" in SuperDerpy.ini config file, or play in windowed mode. Also, on some netbooks with weak graphic cards game may crash when trying to start in fullscreen mode.
- Can I help?
Of course! As a sidescroller game, Super Derpy will need LOTS of backgrounds. Those backgrounds even have to be connected with each other, so transitions between them will be smooth for the player. If you can draw vector-based, layered backgrounds of "Discorded" landscapes, you're more than welcome. In that case, just use the contact form on the page.
We will need animators who can recreate original FiM style too, but later.
Even if you don't do anything described here, but you still think you may be somehow helpful, don't hesitate to contact me!
- I found a bug/idea/problem. What to do?
Report it on the bugtracker (preferred) or use contact form. But be prepared for just a short answer: "known". On this early stage of development, lots of bugs and areas to improve are perfectly known and are just waiting in queue of things to be done. Still, feel free to report those things, as there may be some issues that I'm not aware of.
- There is a lag when pausing the game. What to do?
Don't use Windows :D
But now seriously - it's known. It happens only on Windows and I'm developing on GNU/Linux, so I wasn't aware of that for quite a long time. It can't be fixed without redesigning some parts of the engine, but fortunately, this redesign still needs to be done for some other reasons. So it will be fixed, just not now.
Also, Owlowiscious strange moves and rare crashes when trying to switch to next page in intro screen are known and won't be fixed right now for similar reasons.
- When will full version be released?
When it's done :)