26 #include <allegro5/allegro.h>
27 #include <allegro5/allegro_audio.h>
28 #include <allegro5/allegro_acodec.h>
29 #include <allegro5/allegro_image.h>
30 #include <allegro5/allegro_font.h>
31 #include <allegro5/allegro_ttf.h>
37 #define PROGRESS_INIT(a) float load_p = 0, load_a = a;
39 #define PROGRESS if (progress) (*progress)(game, load_p+=1/load_a);
324 float tps(
struct Game *game,
float t);