Main file of SuperDerpy engine. More...
#include <stdio.h>#include <math.h>#include <getopt.h>#include <locale.h>#include "menu.h"#include "loading.h"#include "about.h"#include "intro.h"#include "map.h"#include "level.h"#include "pause.h"#include "disclaimer.h"#include "config.h"Macros | |
| #define | PRELOAD_STATE(state, name) |
| Macro for preloading gamestate. | |
| #define | UNLOAD_STATE(state, name) |
| Macro for unloading gamestate. | |
| #define | LOAD_STATE(state, name) |
| Macro for loading gamestate. | |
| #define | KEYDOWN_STATE(state, name) else if (game.gamestate==state) { if (name ## _Keydown(&game, &ev)) break; } |
| Macro for sending keydown events to gamestate. | |
| #define | DRAW_STATE(state, name) |
| Macro for drawing active gamestate. | |
Functions | |
| void | PrintConsole (struct Game *game, char *format,...) |
| Print some message on game console. | |
| void | DrawConsole (struct Game *game) |
| Draws console bitmap on screen. | |
| void | PreloadGameState (struct Game *game, void(*progress)(struct Game *, float)) |
| Preloads gamestate set in game->loadstate. | |
| void | UnloadGameState (struct Game *game) |
| Unloads gamestate set in game->gamestate. | |
| void | LoadGameState (struct Game *game) |
| Loads gamestate set in game->loadstate. | |
| void | DrawGameState (struct Game *game) |
| Draws frame from current gamestate. | |
| void | ScaleBitmap (ALLEGRO_BITMAP *source, int width, int height) |
| Scales bitmap using software linear filtering method to current target. | |
| ALLEGRO_BITMAP * | LoadScaledBitmap (char *filename, int width, int height) |
| Loads bitmap into memory and scales it with software linear filtering. | |
| float | tps (struct Game *game, float t) |
| Draws console bitmap on screen. | |
| int | Shared_Load (struct Game *game) |
| Load shared resources. | |
| void | Shared_Unload (struct Game *game) |
| Unload shared resources. | |
| int | main (int argc, char **argv) |
Variables | |
| double | old_time = 0 |
| double | fps |
| int | frames_done = 0 |
Main file of SuperDerpy engine.
| #define DRAW_STATE | ( | state, | |
| name | |||
| ) |
Macro for drawing active gamestate.
| #define LOAD_STATE | ( | state, | |
| name | |||
| ) |
Macro for loading gamestate.
Loading of state means setting it as active and running it.
| #define PRELOAD_STATE | ( | state, | |
| name | |||
| ) |
Macro for preloading gamestate.
Preloading of state happens when loading screen is displayed.
| #define UNLOAD_STATE | ( | state, | |
| name | |||
| ) |
Macro for unloading gamestate.
Unloading of state happens after it's fadeout.
| void PrintConsole | ( | struct Game * | game, |
| char * | format, | ||
| ... | |||
| ) |
Print some message on game console.
Draws message on console bitmap, so it'll be displayed when calling DrawConsole. If game->debug is true, then it also prints given message on stdout. It needs to be called in printf style.
1.8.1.1