#include <stdio.h>#include <math.h>#include "levels/actions.h"#include "moonwalk.h"#include "config.h"#include "pause.h"#include "level.h"#include "timeline.h"Functions | |
| void | SelectDerpySpritesheet (struct Game *game, char *name) |
| void | RegisterDerpySpritesheet (struct Game *game, char *name) |
| void | Level_Passed (struct Game *game) |
| void | Level_Draw (struct Game *game) |
| void | Level_Load (struct Game *game) |
| int | Level_Keydown (struct Game *game, ALLEGRO_EVENT *ev) |
| void | Level_ProcessLogic (struct Game *game, ALLEGRO_EVENT *ev) |
| void | Level_Preload (struct Game *game, void(*progress)(struct Game *, float)) |
| void | Level_Unload (struct Game *game) |
| void | Level_UnloadBitmaps (struct Game *game) |
| void | Level_PreloadBitmaps (struct Game *game, void(*progress)(struct Game *, float)) |
Playable Level code.
1.8.1.1