Super Derpy: Muffin Attack
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actions.h
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1 
4 /*
5  * Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
6  *
7  * This program is free software; you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation; either version 2 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
20  */
21 
22 #include "../main.h"
23 #include "../timeline.h"
24 
26 bool LevelFailed(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
27 
29 bool Accelerate(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
30 
32 bool Walk(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
33 
35 bool Move(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
36 
38 bool ShowMeter(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
39 
41 bool Fly(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
42 
44 bool Run(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
45 
47 bool GenerateObstacles(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
48 
50 bool Stop(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
51 
53 bool Letter(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
54 
56 bool FadeIn(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
57 
59 bool FadeOut(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
60 
62 bool Welcome(struct Game *game, struct TM_Action *action, enum TM_ActionState state);
63 
65 bool PassLevel(struct Game *game, struct TM_Action *action, enum TM_ActionState state);