Super Derpy: Muffin Attack
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actions.h File Reference

Header file with Level actions for Timeline Manager. More...

#include "../main.h"
#include "../timeline.h"

Go to the source code of this file.

Functions

bool LevelFailed (struct Game *game, struct TM_Action *action, enum TM_ActionState state)
 Display level failed screen and set fade-out to be run after few seconds.
bool Accelerate (struct Game *game, struct TM_Action *action, enum TM_ActionState state)
 Accelerate current speed game until threshold is reached.
bool Walk (struct Game *game, struct TM_Action *action, enum TM_ActionState state)
 Set Derpy to walk and move her position on screen.
bool Move (struct Game *game, struct TM_Action *action, enum TM_ActionState state)
 Move screen until some position is reached.
bool ShowMeter (struct Game *game, struct TM_Action *action, enum TM_ActionState state)
 Fade-in HP meter.
bool Fly (struct Game *game, struct TM_Action *action, enum TM_ActionState state)
 Fly Derpy, fly!
bool Run (struct Game *game, struct TM_Action *action, enum TM_ActionState state)
 Run Derpy, run!
bool GenerateObstacles (struct Game *game, struct TM_Action *action, enum TM_ActionState state)
 Generates obstacles.
bool Stop (struct Game *game, struct TM_Action *action, enum TM_ActionState state)
 Stops Derpy.
bool Letter (struct Game *game, struct TM_Action *action, enum TM_ActionState state)
 Shows letter from Twilight on screen.
bool FadeIn (struct Game *game, struct TM_Action *action, enum TM_ActionState state)
 Fade-in screen.
bool FadeOut (struct Game *game, struct TM_Action *action, enum TM_ActionState state)
 Fade-out screen.
bool Welcome (struct Game *game, struct TM_Action *action, enum TM_ActionState state)
 Show welcome screen (for instance "Level 1: Fluttershy").
bool PassLevel (struct Game *game, struct TM_Action *action, enum TM_ActionState state)
 Pass level and fade-out after few seconds.

Detailed Description

Header file with Level actions for Timeline Manager.