Header file with Level actions for Timeline Manager. More...
Go to the source code of this file.
Functions | |
| bool | LevelFailed (struct Game *game, struct TM_Action *action, enum TM_ActionState state) |
| Display level failed screen and set fade-out to be run after few seconds. | |
| bool | Accelerate (struct Game *game, struct TM_Action *action, enum TM_ActionState state) |
| Accelerate current speed game until threshold is reached. | |
| bool | Walk (struct Game *game, struct TM_Action *action, enum TM_ActionState state) |
| Set Derpy to walk and move her position on screen. | |
| bool | Move (struct Game *game, struct TM_Action *action, enum TM_ActionState state) |
| Move screen until some position is reached. | |
| bool | ShowMeter (struct Game *game, struct TM_Action *action, enum TM_ActionState state) |
| Fade-in HP meter. | |
| bool | Fly (struct Game *game, struct TM_Action *action, enum TM_ActionState state) |
| Fly Derpy, fly! | |
| bool | Run (struct Game *game, struct TM_Action *action, enum TM_ActionState state) |
| Run Derpy, run! | |
| bool | GenerateObstacles (struct Game *game, struct TM_Action *action, enum TM_ActionState state) |
| Generates obstacles. | |
| bool | Stop (struct Game *game, struct TM_Action *action, enum TM_ActionState state) |
| Stops Derpy. | |
| bool | Letter (struct Game *game, struct TM_Action *action, enum TM_ActionState state) |
| Shows letter from Twilight on screen. | |
| bool | FadeIn (struct Game *game, struct TM_Action *action, enum TM_ActionState state) |
| Fade-in screen. | |
| bool | FadeOut (struct Game *game, struct TM_Action *action, enum TM_ActionState state) |
| Fade-out screen. | |
| bool | Welcome (struct Game *game, struct TM_Action *action, enum TM_ActionState state) |
| Show welcome screen (for instance "Level 1: Fluttershy"). | |
| bool | PassLevel (struct Game *game, struct TM_Action *action, enum TM_ActionState state) |
| Pass level and fade-out after few seconds. | |
Header file with Level actions for Timeline Manager.
1.8.1.1